![]() Then we put the other key, where t he ball go down again, with the same amount of frame it use to go up, “10 frames”, so we go at frame 33 and we put the value of Y at zero. and reduce it a bit: the first bounce is height 10 units, so let’s put the second one 3 units less compared to the first one, so… at 7 units. ![]() So we go at frame 23and we put the ball in the air again, but this time we reduce the height of the bounce! To be more precise, look at the value on Y of the first bounce. So for the second bounce we s low down the timing and the ball will bounce in 10 frames instead of 12. As I said in the Lesson 5, any bounce lose speed and force so the timing slow down at any bounce so do the high of the bounce. Let’s take this line of the grid as reference for the ground. We pose the ball in the air at frame 1 (approximatly 10 units on Y) at frame 13 tha ball go back on the ground so we put at zero the Y translation in the channel box. This tutorial is connected to the Lesson 05 where I explain the principles of TIMING and SPACING!Īfter the tutorial I suggest you do do the Exercise#1 “How to create a Bouncing Ball” Bouncing Ball Tutorial RECAP ![]() Learn how to create the aimation of a Bouncing Ball just following this quick and easy tutorial, in the first part I also show how to create a simple rig for the ball! □
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